I was not convinced by Johnson's arguments that popular culture, e.g. TV shows, blockbusters and video games make us smarter. Having said that I have no doubt libraries should include video games in their repertoire as the libraries and the users can greatly benefit from it. However the libraries should play the role of filters by carefully evaluating which games are best suited for their community. I believe they should choose mostly strategy and simulation games that have some educational merit in addition to the recreational and entertaining value.
Each library should decide what kind of games it can and should offer. MMOs are more impressive and involve more players, but they are expensive and time-consuming. Sometimes smaller is better. I think libraries should find ways of offering games for circulation not only "in-house" play time to better promote library services through gaming.
Making gaming part of library life is a great way of reinforcing community bonding and marketing library services. However, paraphrasing Johnson, librarians should keep in mind that anything good (in excess) can turn out to be bad.
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